This year, EA Sports was entrusted with paying tribute to the late John Madden, the franchise’s namesake, who passed away in December of last year at the age of 85. The game threads the needle of paying the proper amount of honor to him, as the Hall of Fame coach could appreciate.
Players are immediately plunged into “The Madden Legacy Game” upon launch and compete in an AFC vs. NFC clash including Madden superstars like Brett Favre, Tom Brady, and Barry Sanders in addition to being featured on the cover. The in-game announcers look back on Madden’s football career successes, and there are even two separate Maddens coaching each team—one older and one younger. There are also in-game tributes to his legacy at the halftime and end of the game, which was a wonderful touch. It has appealed many players to buying MUT 23 Coins online. It has mostly maintained the excellent momentum from the previous year’s release. There are several fascinating improvements that allow for generally better gameplay, even though there aren’t any brand-new benchmark game types like we’ve seen in the past. Nevertheless, there are still certain problems with the game that have dogged the franchise for a while, which we will go into more detail about in our entire review below.
Skill-Based Passing: “FieldSENSE,” a new gameplay system, is the major improvement fans of the PlayStation 5 and Xbox Series X | S will notice. The most significant adjustment that this will make to the game is its Skill-Based Passing system, which incorporates new and more realistic defense animations (especially tackling).
It’s basically a new way to toss the ball that provides you more control over the type and placement of your throws, kind of like the “passing cone” from Madden NFL 06. Depending on the type of pass you’re aiming to throw, you can fill a meter (you hold it down to throw a bullet pass and tap it if you want to loft a pass). You utilize the analog stick to toss more precisely in this environment in terms of placement.It does take some practice, so if you’re anything like me, the first few times you play it will drive you insane. However, once you get the hang of it, it’s a very entertaining way to play the game.
Franchise Mode: This has always been my preferred mode, and “Madden NFL 23” does a good job of continuing the last year’s adjustments to the game, which included a more thorough scouting procedure. With the ability to read players’ actions and motivations, free agency has undergone several changes that have made the bargaining process more realistic. Although, I can’t wait for Madden to release a title that even comes close to matching its level of excellence. Face of the Franchise’s universe isn’t all that expansive at this point. This year’s version has fresh twists because you may choose from any NFL team and are an underappreciated veteran hoping to sign a one-year prove-it deal rather than working your way up as a rookie (although different landing spots are more valuable than others). You can also play as a cornerback, a position that was added this year, in addition to quarterback, running back, wide receiver, and linebacker. In Madden NFL 23, Face of the Franchise has a story element, but it is less prominent than in earlier versions.
Field Pass: Although I haven’t spent much time with Madden Ultimate Team yet, I do appreciate the addition of “Field Pass,” which is essentially Madden’s take on a Battle Pass and allows players to level up and win rewards.
Nerfing the mobile quarterbacks: Lamar Jackson and Kyler Murray are no longer the ultimate cheaters. The performance of edge rushers has been upgraded in Madden this year, providing them more realistic tools that assist them to better control the quarterback. The ability of mobile signal-callers to just roll out and run for a significant gain is now slightly less likely, which is positive.
Player-lock controls: The player-lock controls, which are the only available option in the face of the Franchise this year, are also not something I particularly like. The fact that you’re a lone player trying to join “The 99 Club” makes it seem more realistic, but it may also lead to some frustrating (pardon the pun) situations. I once tossed a ball to Michael Pittman while playing quarterback for the Colts, and he foolishly attempted to juke and juked himself out of bounds rather than running straight for what probably would have been 10 or so more yards. Once more, I understand the reasoning for the play-lock, however the CPU IQ may be higher.
Overall, it just seems to be lacking the depth that would make this mode more complete and competitive with other “my player” variants in other brands. There is a sense that “Madden” is unsure about what it wants this mode to be, based on how frequently it changes.
Glitches: Perhaps because I was dealing with an early version of the game, the gameplay was occasionally clumsy and there were a few instances of the glitchy behavior that “Madden” fans are all too accustomed to. Maybe that will lessen when updates come in.